The Game

Positions

Props  (#1, #3)
Props are similar to a pair of angry bears. They are strong, and have an unrelenting desire for destruction and mayhem. A Prop must be strong enough to “prop” up the scrum and are staunch enforcers at the rucks and mauls.

Hooker (#2)

Hookers are versatile athletes that are as good with their feet as they are with their hands. Tough enough for the front row of the scrum but small enough to be wedged in between two props! Hookers are notorious nuisances who will not hesitate to jump in the middle of a ruck or maul looking to poach the opponent’s ball.

2nd Rows / Locks (#4, #5)
Locks are a dangerous pair! Cold blooded killers that will lurk at the bottom of the ruck waiting for their chance to strike. Strong legs and a sturdy back make them the driving force in the scrum and a menacing presence in loose play. Thick skin and a love for the blood and guts hard work of rucks, scrums and mauls are standard requirements for locks.

Flankers and  #8 (#6, #7, #8)
Flankers and the #8 are often called loose forwards or the back row of the scrum. Because they are “loose” on the scrum they are the first to break on the ball and are
dedicated pack hunters. Snapping, snarling and biting, they are unconditionally focused on pursuing and taking the ball carrier down for the kill.

Scrumhalf, Flyhalf and Fullback (#9, #10, #15)
These three are the leaders of the team. Like the lioness on the plain, they are confident in their skill and their domination. Often the most experienced players on the team and capable of directing the attack and the defense. They must be able to run, pass, kick, tackle, call plays and coordinate team efforts – they do it all and do it well.

Centers (#12, #13)
Centers are the charging Rhinos of Rugby! They are powerful runners who would prefer to trample their opponents rather than pass the ball or juke. They are just as lethal on defense where they gobble up space and never miss a chance to skewer an opposing runner. Centers must be fast, strong and reliable tacklers.
Wings (#11, #14,)
Wings are equal parts speed and ferocity. Although fast and light, they are capable of taking down any player on the pitch and will close the distance in the blink of an eye.
Wings must be fast enough to cover large areas of the pitch and be reliable open field defenders.

Kit List

  • Ball Pump/ Needle
  • Brace
  • Bug Spray/Sun Screen
  • Cleats/Sneakers/Flip Flops
  • Contacts/Solution/Glasses
    Face Wipes/ Hand Sanitizer
  • Light & Dark Colored Shirts
  • Mouth Guard
  • Rugby Shorts
  • Rugby Socks
  • Scrum Cap
  • Snacks
  • Spare Clothes
  • Spandex Shorts
  • Water
  • Tape/Pre-wrap
  • Toilet Paper
  • Toothbrush
  • Towel
  • Trash Bag/Poncho
  • Vaseline
  • Zip lock Bag